|Watch out, it's a poorly-aimed knife strike!|
Worried about a Loup-Garou? Hang on to that Dodge! Nervous about your opponent slapping down a Fighting Dirty? Yup, better have a Dodge. Inellect Devourer? Dodge. Haymaker? Noble Djinn? That's right - Dodge.
When playing TAV, you will undoubtedly find yourself at the center of a cheese-storm of epic proportions. Luckily, most of the cheese can be cut by this nifty little event. In fact, if you use it to counter an unarmed combat card, you actually get to draw two cards for free! Nice.
But if you only get 10 events (and forget the rule book, every good TAV deck runs the maximum 10 events), why give a prized slot to Dodge, a card that will sit in your hand for turns while you wait for just the right opportunity to use it?
The answer is, the payoff is worth it. Sooner or later you *will* get the chance to use it. It's not a matter of if, it's a matter of when. Let's say you are enjoying a nice, peaceful three-person game. That's 3 Loup-Garous, guaranteed. A Haymaker or two. Maybe 3 Djinns. A Fighting Dirty? An Athasian Sloth? More than one? Everyone runs these cards in TAV. Trust me, that Dodge in your deck is going to be put to good use in short order.
Please note that Dodge can't stop the level-up of an opposing ally, just the power. But relax - that's not much of a downside. How many times has anyone lost a battle because of the Intellect Devourer's +1? I'll answer that for you: it's not happening.
If it does, however, please drop me a line. I'm sure that story would be interesting! :)
Next time: Life in the Ruins.