When you slap this baby down, two of your enemies must be engaged in combat. Both champions return to their pools and combat is over. Because this is the Antigonish variant, you only get one attack per turn. Therefore Broken Arrow ends two opponents' chance to get spoils. Very useful if one of them is at five realms, looking to slap down that last land.
If it only stopped your enemies from gaining spoils, Broken Arrow would be a decent event. But its "only when you aren't involved in the combat" drawback might keep it out of most decks, where the 10 precious event slots are so important that a card that has no effect when you are engaged in battle probably doesn't make the cut.
But Broken Arrow does more. It actually gives YOU the spoils, instead of one of the two boneheads engaged in the battle. All of a sudden, it could be you slapping down realm number 6 and cruising to victory, on someone else's turn!
For it's fence-like combat ending ability, plus its awesome Noble Outlaw-like ability to mess with other people's spoils, plus its primo ability to give YOU said messed-with spoils card, Broken Arrow goes straight to the bullseye when talking about great event cards.
Next time: My Kings & Thieves deck.
P.S.: There is a rumor floating around the Spellfire-verse of NEW STICKER SETS to be soon released in Brazil. As soon as I have more information on these supposed new fan-made cards from the hotbed of Spellfire in South America, I will link to it here!