Sunday, July 10, 2011

The Principles of TAV

I know I promised you "a noble piece of cheese"...and it's coming. But first I thought I'd mention that the full, complete, and official Antigonish variant rules will be posted here within the next few weeks (working on them as we speak). Before then, let's go over the guiding principles of TAV. The philosophical tenets that provide the underpinnings of the format, distilled down to their most concentrated essence. There are only four:

Principle 1 - Speed, For Lack Of A Better Word, Is Good.   
Starting off by paraphrasing Gordon Gekko! TAV is a format that embraces speed. Spellfire games shouldn't take hours to complete. Unlike some who bellyache about "speed cards", TAV players embrace them. What other format actually sought to quicken the game?! Toss down that Menzo, use a Caravan, slap down a Caer Allison, WIN. Sweet. Your opponents don't like it? Let them do something about it!
Principle 2 - A Spellfire Deck Consists Of 55 (or 56) Cards.
Use a dungeon if you wish, but don't bother me with alternate deck sizes. They just slow down the game, and see Principle 1.

Principle 3 - There Are Only Two Banned Cards. 
And their names are Poor Oriental Lord and Wealthy Oriental Vassal. Consider yourselves lucky to even see those cards named on this blog. I like to pretend that they don't exist.

Principle 4 - "One Attack To Launch, And In The Darkness Raze Them!"
...Or not, but in that case you discard your champion and give up a spoils. :)

And with that Tolkien allusion, I'm out for now.

Next time: The cheese arrives.                        

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