Monday, April 20, 2020

The Top 15 Magic Items, part 6


Here we go, the final three entries on the Top 15 Spellfire: TAV magic items list! 

NUMBER 3: Bag of Beans (Night Stalkers chase, 11/25).

You'd better pull something better than a bean out of there.
The remaining three magic items are all incredible, and while #1 wasn't in doubt, the #2 and #3 positions were a bit difficult for me to decide on. Bag of Beans ended up at #3, but that's no slight against its power. This thing is a beast. After drawing your usual three cards at the beginning of your turn, you get to cut your deck during phase 3 and take the card you have cut to. If it's a realm, you have to discard it, but if it's anything else you can put it into your hand, into your pool, or play it. It's *almost* like getting a fourth card per turn. Card advantage is everything in Spellfire, especially in the Antigonish Variant. Bag of Beans gives you card advantage over your opponent, in spades. Only two magic items in the entire game are better than this one.

NUMBER 2: Dragon Font (Artifacts chase, 20/20).


Is that a dragon in there, looking at me?
At #2 we have the Dragon Font, which at first blush might seem worse than Bag of Beans. I mean, with the Font you only get to draw two cards, instead of the usual three. But wait! Instead of drawing that third card, take a long look at the bottom five cards of your deck, and pick one to grab! The remaining four go back on the bottom, a resource to be exploited by the Font next turn. You're always guaranteed to see a new card each turn, and you keep a "bank" of four more that you can take when they are most appropriate to the game situation. Words can't express how powerful this is. If you've ever played against someone using the Dragon Font each turn, you'll quickly come to understand. This thing is so good that there is only one magic item ever printed that can exceed its power. 

NUMBER 1: Bell Of Might (Forgotten Realms chase, 18/25).


If you draw this, your opponent will soon have their bell rung.
The Bell of Might is the best magic item in Spellfire, and it's not close. Duplicating an opponent's event is powerful enough in a two-player game: you Good Fortune, then when your opponent uses theirs, you Good Fortune again! It's like having two Cataclysms, two Caravans, and two Wrath of the Immortals in your deck. In a multiplayer game, the Bell of Might is insane. Nearly everyone plays with 10 events. With the Bell, once per turn you get to duplicate another player's event. We could be talking multiple extra turns, multiple Trapped's, multiple Slave Revolts, multiple Ancient Curses. The Bell is so primo, your opponents basically have to destroy it, kill the attached champion, or lose the game. I've seen multiple Wishes used to nuke the champ with the Bell attached. If it sticks around, the player who has it usually wins. That's why it's my choice as the #1 magic item of all time. 

Well, that wraps up my list of the Top 15 magic items. Let me know in the comments if you disagree with my order or if you think I missed a magic item altogether. Thanks for reading!

Next time: The 10 best Artifacts.

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