Friday, April 17, 2020

The Top 15 Magic Items, part 3


Let's continue with the countdown of the Top 15 Spellfire: TAV magic items!

NUMBER 12: Kevin's Blade Of Doom (3rd Edition, 206/400).


Careful! That thing looks sharp.
I wrestled with where to put this magic item on the Top 15. It's great in certain circumstances, not so great in others. In TAV games, levels don't usually climb as high as 20, but in the right deck the Blade of Doom can be devastating. I especially like slapping it on a hero or monster Avatar - some of them are already nearing level 20 to begin with. In fact, if you slip this thing on Llolth or Bahamut, you've got yourself a champion who automatically wins any battle it enters! There are a few other avatars (like Yondala and Cegilune) who are already dangerously close to level 20. Since Kevin's Blade Of Doom adds another +2, you might be just an ally or spell away from getting there and winning. That's good enough for this card to take #12 on the list.

NUMBER 11: Dagger Of Venom (4th Edition, 202/500).


...but what kind of venom is it, do you think?
Unlike Kevin's Blade, when you play the Dagger of Venom, you know exactly what's going to happen: the opposing champion is going to the discard pile. No ifs, ands, or buts. Win or lose, it's discarded (unless it's undead). This type of certainty is worth putting the Dagger of Venom into the #11 place on this countdown, one spot ahead of the "maybe" effect of Kevin's Blade of Doom. I like using the Dagger on a low-level champion, then trying my best to win the round of battle. It gives me a warm glow to know that even if my opponent somehow manages to defeat me, he's still losing his champion. It can also be used near the end of a round, when you realize you're about to lose. It might be small consolation to see the enemy champ that just beat you go down, but it's better than nothing!

NUMBER 10: Amulet Of Spell Protection (Artifacts chase, 17/20).


I've already written about this magic item here. The Amulet of Spell Protection is a beast of a card that can really save your bacon in certain situations. It makes the attached champion immune to offensive spells, so it can't be gotten rid of with a Mindkiller, Death Spell, or Takhisis's Abyssal Gateway. So long as the champion with the Amulet is in your pool, you can cancel the effect of any one spell played by anyone in the game. You could stop a Raze from flipping one of your realms. You could negate a Forbiddance and attack an opponent. You could stymie an Intercession targeting one of your events. You can even stop a Wish! The only downside is that you can only do this once as the Amulet must be discarded after use...unless you have a way to bring it back. This awesome magic item takes spot #10 in this countdown.

Tomorrow: Magic items #9-7 will be revealed.

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