Thursday, April 16, 2020

The Top 15 Magic Items, part 2

Let's continue with the countdown of the Top 15 Spellfire: TAV magic items!

NUMBER 15: Amulet Of Spell Turning (Dungeons, 72/100).
 
"Right back at ya!"
The Dungeons set had a lot of great magic items, didn't it? Amulet of Spell Turning has the ability to protect not just the champion it's attached to, but your entire pool from offensive spells. There is a chance the amulet fails, but it's only a 1 in 5 chance, as you have to cut your deck and examine the last digit of the card you cut to. If it's an 8 or 9, the spell takes effect normally. Note that you do not have to discard the cut card (or even shuffle your deck), so the risk to you is low. Also, is your opponent really going to risk having his Death Spell, Mindkiller, Death Fog, or Mindshatter turned back on the casting champion, potentially sending it straight to the discard pile or Abyss? Probably not, unless they absolutely have to (i.e. you are approaching 6 realms). If not, they'll most likely look elsewhere. The Amulet of Spell Turning takes the #15 spot for offering protection, possibly killing an enemy spellcaster—or maybe preventing your pool from being targeted in the first place.

NUMBER 14: Rings Of All Seeing (4th Edition, 171/500).

"Rings"? I only see one.
This magic item is excellent in a two-player game, and even better in multiplayer. At the beginning of your turn, you get to take a long look at your opponent's hand and pick one card to be discarded. In a multiplayer game, you get to pick which opponent you will target. You could pick the person who is closest to having 6 realms, or you could choose a weaker player in order to get an easy spoils. Any tricks in that mitt of theirs (like a powerful champion or a counterspell effect card) can be quickly discarded. The Rings of All Seeing will reveal all your enemies' secrets, and that's why this card snags the #14 spot on my list.

NUMBER 13: Amulet Of Plane Walking (Birthright, 33/100).


Travel the world! Visit strange realms! Raze them!
The Amulet of Plane Walking is better than Dori's Obsidian Steed. It's better than the Falcon Figurine. It's better than the Pretty Magical Ring. There are a lot of magic items that make attacking easier, but only the Amulet of Plane Walking combines the ability to attack any realm, regardless of position or special powers, with the ability to ignore the powers of a holding protecting that realm. Thus it provides the ultimate in mobility for your champion and allies as you try to flip over that powerful realm in your opponent's formation - whether it's a Ruins of Iolonia or a Zhentil Keep up front or a Menzonberranzan or Scarlet Brotherhood way at the back. When you absolutely, positively have to get somewhere, the Amulet of Plane Walking has you covered. For providing easy access to all enemy realms, this card is #13 on my list.

Tomorrow: Positions #12-10 are revealed as we continue to count down to the best Spellfire: TAV magic item of all.

No comments:

Post a Comment