Saturday, April 18, 2020

The Top 15 Magic Items, part 4


Let's continue with the countdown of the Top 15 Spellfire: TAV magic items!

NUMBER 9: Staff of Mimicry (Ravenloft, 61/100). 

 
Double your fun!
If one is good, two are even better! Imagine drawing one of the awesome magic items on this list, and attaching it to your favorite champion. Then you slap this baby down and have a second copy. Think about the ramifications just using cards we've already seen on this countdown. Not to mention the cards that are coming up as we get closer to #1. Two of any of these cards could be game-breaking. The Staff of Mimicry is great, but I couldn't put it any higher than this because its effectiveness depends on your already having a great magic item in play - it's pretty worthless by itself. I ended up putting it at #9 because of its amazing potential, though.

NUMBER 8: Vorpal Blade (Forgotten Realms, 56/100).


You feeling lucky, punk?
Making an opponent draw and discard a card - for whatever reason - is always a primo power. They could draw and discard their Good Fortune, their Menzoberranzan, or their Wish. The fact that the Vorpal Blade also kills their champion 2/5 of the time is just the icing on the cake. Use this powerful magic item as a deterrent attached to a champion in your pool, or slap it on during battle where you are losing as a quick instant-kill card. Best used in decks where you can bring it back from the discard pile, though, because the Vorpal Blade attracts champion- and magic-item-killing cards like a magnet. I have it at #8 on this list.

NUMBER 7: Rod of 7 Parts, Part 7 (Artifacts, 27/100).


Who broke this thing into seven pieces, anyway?
Most of the segments of the Rod of 7 Parts are decent, but this one is amazing. It's even better in TAV than standard Spellfire because, with only one attack allowed per turn, these games see a ton of instant-win cheese hit the table. In combat with this magic item attached, you get to ignore one card played against your champion. Your opponent can't use that Dreaded Ghost or Loup-Garou. They can't hit you with a mid-combat Mindkiller or Hold Person. Well, they can...if you've already ignored another card. But then they've wasted two good cards. I've seen people avoid battling an opponent who has a champion with this card attached - the price of combat is just too high. Fittingly, I gave the Rod of 7 Parts, Part 7 the #7 place on this countdown.

Tomorrow: Magic items #6-4.

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