Showing posts with label Lady of Fate Avatar of Istus. Show all posts
Showing posts with label Lady of Fate Avatar of Istus. Show all posts

Wednesday, October 5, 2011

5 Best Avatars

They're huge, they have incredible powers, and they are sometimes a pain in the butt to get onto the table. Yes folks, its time to run down the 5 best Avatars in Spellfire! Let's do it.

#5 (Tie) - Bonemaster (Powers, 41/100)
He can't be rated higher, because of his very narrow usage conditions. But in the right deck - an undead deck, obviously - he can make your champions almost unstoppable. The Bonemaster is easy to get out (discard any old cleric), and grants your undead a laundry list of immunities, including offensive spells and events. Bam.                          

#5 (Tie) - Kiri (Powers, 79/100)
I've already written about this guy here. He's overrated, but in the right situation he can be a game-breaker. The ability to take away all special powers of all champions is primo. Unfortunately, it also affects your own champions. I've seen him used well, but not often. The fact that Kiri can be summoned by simply discarding a cleric gains him a few points. He's good enough to be rated #5 on this list.

#4 - Iuz (4th Edition, 488/500)
Point 1 - any undead deck can summon this dude, he's easy to get out (simply discard 10 levels of undead). Point 2 - he casts wizard spells. Point 3 - Once per turn, you can raze one of your own lands to force an opponent to raze or discard one of their lands. A useful ability if someone is getting a tad too close to having six unrazed. For sheer versatility, Iuz is hard to beat.

#3 - Istus (Powers, 42/100)
I've written about this primo card here, and I can hardly believe she is only #3 on this list. This Avatar has plagued me more than any other over the years, as several of my arch-enemies use her routinely in their decks. Her discard effect is truly devastating, and that's based on rueful experience. Istus is also a breeze to summon: just discard a cleric and she pops into existence. You can't really go wrong by adding her to a deck. But the next two Avatars are even better.

#2 - Gib Drawsemaj (Nightstalkers chase, 22/25)
I've written about this guy here, in my "favorite cards" post. He's huge (level 20) and has one of the best powers in the game. When he appears, he gains the powers of any two non-avatar champions in play. Words can't describe how crazy that ability is...would you like to take on a champion with the special powers of The Living Wall and Shayira, for example? I thought not. The only downside to Gib Drawsemaj is his rather onerous summoning condition. He can only appear just after you cause an opponent's realm to be discarded. Keep those Dissolutions, Disintegrates, and Estate Transferences handy.

#1 - Remnis (4th Edition, 481/500)
I've written about this guy already as well! Here is the link. Remnis is number one on this list, and it's not close. While the other avatars are great, the "dirty bird" is flat-out phenomenal. Retrieve your used Wish, Estate Transference, Mindshatter, or Dispel Illusion over and over. This avatar is the very definition of the words "primo" and "game breaker". And while he's not the easiest champion to summon - you have to discard 16 levels of flyers - once he hits the table you are automatically on the fast track to a win.

Honorable Mention - Sirrion (Powers, 45/100)
Best looking art on a Spellfire card, bar none. Once I was playing a game and the Magic: The Gathering players at the next table came over to check out the "cool-looking demon". Some of those people eventually became Spellfire fans, all because of Sirrion's majesty. True story!

Next time: The 5 best - and 5 worst - cards from the Spellfire sticker sets.  

Sunday, June 5, 2011

That's No Lady, That's My Avatar!

Who are the other two people in the picture?
Lady of Fate, Avatar of Istus (Powers, 42/100) is one of the most powerful attacking champions in Spellfire. She's easy to bring into play - just discard any old cleric. And once she's in play - look out.

As a defender, you'd better hope your front realm has some sort of movement restriction. "Can only be attacked by flyers or swimmers" is good. "Cannot be attacked by clerics" is better! Because if Istus can get to your formation, you're in a heap of trouble.

Before combat, Istus allows her owner to grab two cards from your hand - and it's not at random. No, the opponent gets to take a good long look first, then pick your two best cards and send them to the discard pile.

In Standard, this is a brutally effective power. In TAV it's just unfair. There goes your two best instant-kills. Or both your counterspells. Or whatever Istus's owner wants you to be without.

Of course, you could avoid losing cards by letting the realm be raised without combat. Then you get to deal with the same problem next turn. Maybe you've got a Pit Trap? :)

It should be mentioned that Istus can also be used on defense, although that's not as much fun (and no sane Spellfire player is going to attack her anyway, unless they have a way around losing their two best cards).

Even if you've got a fat enough hand to beat Istus, the damage has been done.

Probably the most dangerous Avatar ever printed, this Lady is a beast no matter what version of Spellfire you're playing.   

Next time: make a Wish!