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| Sharp packaging! |
I recently ordered a new playmat, a Spellfire baseball hat, and a few other items from Spellfire.com, but let's focus on the cards, shall we?
The Starter Deck comes with 55 cards and 3 Common Boosters. I also ordered another Common Booster and an Uncommon Booster. The packaging on these is really good. Much better than the original game's packaging, if I'm being honest. But then again, it's 2026 not 1995, right?
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| It's so cool to open Spellfire packs again. |
Inside the Starter we find 55 cards sealed in shrink wrap, plus three Common Boosters. Each Common Booster lists the chance of a common, uncommon, rare, and legendary card in each card slot right on the pack. Cool. It was really fun opening these, and I will definitely be ordering more.
Bonus! Here are two more cards that have been reprinted from the original game, and my analysis of the changes, if any.
1. Time Stop
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| The wizard seems to have been de-aged. |
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| What happened to the tower in the background? |
This card has basically been rendered useless by being depowered. In the original game, Calm (3rd edition, 400/400) was a staple in every Spellfire deck. The ability to cancel the effect of one harmful event for the player of the Calm was truly primo. It could stop Bronze Dragons, Cataclysm, Black Bess, Wine of Eternity, Tyranthraxus, and many more. Now, Calm (Classic edition, 400/999) has been totally nerfed. Depowered. Ruined. It can only stop Fire events, which are 1/4 of all the events in the game. 25%. Instead of 100%. No one is going to run this in one of their precious 10 event slots. A real shame.





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