1 - The Caravan (4th Edition - 131/500)
This event is ubiquitous - it's part of just about every Spellfire deck in existence. There's good reason for that: as I said in the intro, the power to take another turn puts you on the fast track to victory every time you are able to use it. Caravan is an event, which means it's relatively difficult to stop. You can play it only between turns, which means either before your turn begins or just after it ends in a two-player game. In a multi-player game, you can play the Caravan in between any two players' turns to sneak in a turn of your own. In TAV, two turns could easily equal two quick spoils! Be warned, however, that opponents love to cancel Caravan, by discarding Helm or using Limited Wish, Intercession, EDT, etc. I find it's safer to toss off a decoy event first, or else make sure you have a few counterspells in your hand just to be sure.
One last point...there is a card made to specifically counter the Caravan: it's an event called Caravan Raiders (Powers, 38/100). But very few people run it in their deck. There are just too many great events to waste one of your 10 precious slots on such a narrowly-focused card.
2 - Ancient Kalidnay (Artifacts, 92/100)
For best results, make sure BOTH cards are in your deck. I know I do!
Next Time: The 3 best Wizard champions in the game.
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