Hettman Tsurin (4th Edition, 257/500). The name strikes fear into Spellfire players everywhere. Though he's only a level 2 hero, Hettman attracts more champion-killing cards than just about anyone else. What's all the fuss about? It's about his primo power. So long as Hettman doesn't attack during your turn, he allows you to randomly draw a card from an opponent's hand and discard it.
In a two-player game, this can quickly result in card advantage being attained by Hettman's owner. In a multi-player game, Hettman can terrorize the entire table, especially since several players will potentially have him in their deck. Once he dies, someone else will slap him out, leading to multiple turns of Hettman picking away at your best cards.
Also, just by having this guy in your pool your other champions are shielded somewhat from cards like Trapped, Mindshatter, and Death Spell. Those cards will probabaly be directed at Hettman instead of other targets. It's up to you whether you invest the time and spells to protect Hettman from the champion-wrecking cards he attracts like a magnet. If you do, he can become a resource hog as you constantly strive to keep the little bugger breathing. If not, he's likely done his job anyway by stealing a card or two before he croaks.
In TAV, Hettman is even better, since you are going to be attacking only once per turn, and if you're desperate enough to use Hettman Tsurin as your one attacker...let's just say things probably aren't going well.
Mr. Tsurin would be even better if he had some sort of immunity. With protection against either events or offensive spells, he would morph from an annoying pest into a primo beast.
Next time: The Top 5 Dragons in Spellfire.
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