"But why?" I hear you ask. Well, let me tell you. Spellfire is a game of card advantage. Even more so in the Antigonish version of Spellfire. More cards equals more instant kill, more counters, and more events. The Haunted Hall can help by providing an extra card instantly upon being played.
Ideally, you want the Hall somewhere at the back of your formation, but even up front it's decent. If your opponent attacks it with a powerful champion, and manages to raze it, all is not lost. If it's rebuilt in any way (including by discarding 3 cards, using a Labor of Legend, or even discarding Korgunard the Avangion) you get to draw another card. Each time it's rebuilt during the game, the same thing happens.
Drawing cards is a good thing. Keep repeating that, because it's true! The Haunted Hall of Eveningstar gives you one more way to make it happen.
Tomorrow: Light a candle!
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